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Bugzilla::WebService

NAME

Bugzilla::WebService - The Web Service interface to Bugzilla

DESCRIPTION

This is the standard API for external programs that want to interact with Bugzilla. It provides various methods in various modules.

Currently the only method of accessing the API is via XML-RPC. The XML-RPC standard is described here: http://www.xmlrpc.com/spec

The endpoint for Bugzilla WebServices is the xmlrpc.cgi script in your Bugzilla installation. For example, if your Bugzilla is at bugzilla.yourdomain.com, then your XML-RPC client would access the API via: http://bugzilla.yourdomain.com/xmlrpc.cgi

CALLING METHODS

Methods are called in the normal XML-RPC fashion. Bugzilla does not currently implement any extensions to the standard method of XML-RPC method calling.

Methods are grouped into "packages", like Bug for Bugzilla::WebService::Bug. So, for example, "get" in Bugzilla::WebService::Bug, is called as Bug.get in XML-RPC.

PARAMETERS

In addition to the standard parameter types like int, string, etc., XML-RPC has two data structures, a <struct> and an <array>.

Structs

In Perl, we call a <struct> a "hash" or a "hashref". You may see us refer to it that way in the API documentation.

In example code, you will see the characters { and } used to represent the beginning and end of structs.

For example, here's a struct in XML-RPC:

 <struct>
   <member>
     <name>fruit</name>
     <value><string>oranges</string></value>
   </member>
   <member>
     <name>vegetable</name>
     <value><string>lettuce</string></value>
   </member>
 </struct>

In our example code in these API docs, that would look like:

 { fruit => 'oranges', vegetable => 'lettuce' }

Arrays

In example code, you will see the characters [ and ] used to represent the beginning and end of arrays.

For example, here's an array in XML-RPC:

 <array>
   <data>
     <value><i4>1</i4></value>
     <value><i4>2</i4></value>
     <value><i4>3</i4></value>
   </data>
 </array>

In our example code in these API docs, that would look like:

 [1, 2, 3]

How Bugzilla WebService Methods Take Parameters

All Bugzilla WebServices functions take their parameters in a <struct>. Another way of saying this would be: All functions take a single argument, a <struct> that contains all parameters. The names of the parameters listed in the API docs for each function are the name element for the struct members.

LOGGING IN

You can use "login" in Bugzilla::WebService::User to log in as a Bugzilla user. This issues standard HTTP cookies that you must then use in future calls, so your XML-RPC client must be capable of receiving and transmitting cookies.

STABLE, EXPERIMENTAL, and UNSTABLE

Methods are marked STABLE if you can expect their parameters and return values not to change between versions of Bugzilla. You are best off always using methods marked STABLE. We may add parameters and additional items to the return values, but your old code will always continue to work with any new changes we make. If we ever break a STABLE interface, we'll post a big notice in the Release Notes, and it will only happen during a major new release.

Methods (or parts of methods) are marked EXPERIMENTAL if we believe they will be stable, but there's a slight chance that small parts will change in the future.

Certain parts of a method's description may be marked as UNSTABLE, in which case those parts are not guaranteed to stay the same between Bugzilla versions.

ERRORS

If a particular webservice call fails, it will throw a standard XML-RPC error. There will be a numeric error code, and then the description field will contain descriptive text of the error. Each error that Bugzilla can throw has a specific code that will not change between versions of Bugzilla.

The various errors that functions can throw are specified by the documentation of those functions.

If your code needs to know what error Bugzilla threw, use the numeric code. Don't try to parse the description, because that may change from version to version of Bugzilla.

Note that if you display the error to the user in an HTML program, make sure that you properly escape the error, as it will not be HTML-escaped.

Transient vs. Fatal Errors

If the error code is a number greater than 0, the error is considered "transient," which means that it was an error made by the user, not some problem with Bugzilla itself.

If the error code is a number less than 0, the error is "fatal," which means that it's some error in Bugzilla itself that probably requires administrative attention.

Negative numbers and positive numbers don't overlap. That is, if there's an error 302, there won't be an error -302.

Unknown Errors

Sometimes a function will throw an error that doesn't have a specific error code. In this case, the code will be -32000 if it's a "fatal" error, and 32000 if it's a "transient" error.

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